Time is truly running away from me. I have so much work still to do especially for the dissertation however, not much is getting done at the moment due to the fact (mentioned below) that AI coursework hand-in is becoming ever closer. I am getting bits of the dissertation done but i am not happy with any of it yet. I really really need to get on with writing the dissertation properly instead of having lots of notes and plans about it everywhere. In respect to the programming absolutely nothing new has been done and nothing will be done until AI is finished as not much more is required so it has become lower in priority. Below are some of the notes and plans done for the dissertation so far.
--
1. Introduction
1.1 What it is about
1.2 Why it is being done
1.3 briefly how it was done
1.4 Research Question
1.5 Goal
1.6 Dissertation overview/structure
-----
2. Related Work
2.1 Game Physics
2.2 Present Focus of Physics in Games
2.3 Importance of Realistic Physics
2.4 Collisions in the 3D Game World
-----
3. Background Theory
3.1 Equation of a 3D plane
3.2 Impact on the Plane
3.3 Euler Integration Method
-----
4. Methodology
4.1 Foreseeable Problems
4.2 Simulating the Surface
4.3 Collision and Rebound
4.4 Gravity and Friction
4.5 Final Scene
-----
5. Results
-----
6. Discussion
-----
7. Conclusion
7.1 Does it answer the research question
7.2 Initial Concept to Final Simulation
7.3 Applications of Simulation
7.4 Future Work
No comments:
Post a Comment