Answered worksheet 1. Shown below:
For my honours project, I am thinking about generally looking into how objects/characters move and interact in different game environments. In particular I wish to look at how physics/maths affect the gamers immersion into the game world but very rarely enhance the gameplay itself. To be more specific, I would really like to look at the part physics plays in determining the movement of an objects over different surfaces, taking into account friction, viscosity and the type of surface whether it be hard, soft etc. I understand that this is very general and with more research I hope that I can pick a specific area to concentrate on.
There are a many challenges which I could look into. A number of challenges, for example, arise from the fact that there is a lot of potential as to what can be done using physics however due to computer capacity; only a minor part of this potential can be put into practice. There is also a problem when physics is used too much and the game may become too hard. If the use of physics does not provide new ways for the gamer to overcome challenges, it is completely useless from the gameplay perspective. There needs to be a balance, but it is a problem in itself when trying to find out where it should be used. There has been many times when I have played games and I've been annoyed in which the character has moved for example and this is made me believe that 'this just doesn’t look real' or 'it wouldn’t happen like that' and therefore the player gets pulled out of the game reality that they should be lost in and gets bored.
To illustrate these points, I could make an application showing an object moving over different surfaces, making them more realistic maybe taking them to extremes to backup the fact that it can be taken too far and just become very annoying to the gamer.
As I've said before, this is all very generalised and still not defined to a specific idea but suggestions are very welcome.
This was sent to the next person down on the class list for his comments however, he is absent at the moment and so I don't have any comments from my peers. It was then sent to Dr Ozveren and he replied with this comment:
As you have said it yourself it is very generalised at the moment which is very natural as we are trying to identify a topic at the moment.
I suggest that you start talking to Dr R Paris or Dr Lucas at the moment to try and focus it to a specific issue.
I really think that this may be my next step - talking to the masters of maths/physics. I need to research a little more as I am having reservations about my ideas on the topic. Still happy with maths/physics but I need to specify it a lot more now.
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2nd October: Looked at list of resources. Many of the resources were helpful
http://www.gamasutra/resource_/20040121/
Also looked at the book Physics for Game Developers