So far this week, I have a flat plane at an angle under user control for rotation about the x and z axes. However, there is no particle of mass as of yet!!!! I have found that I have spent days working (and worrying!) about this rotation which in the grand scheme of things, is a very small part of it.
---------------------------------------------------------
Added Post - Sunday 1st:
-
Very stressed at the moment as I have been having trouble with the rotations. It has therefore been decided that I must include a matrix class. The particle of mass has to be the next thing which is added as I need to get moving with this project now. I am also having trouble with this area too. I have realised that the the particle is not falling under gravity as I have no aspect of time involved in the code at the moment. Therefore I will need to look into this and perhaps add in a Frames Per Second (FPS) counter in the program too.
--
I am not looking forward to the meeting tomorrow as I do not have mush to show for the work I have done. At the moment, all I have is the particle of mass hitting the inclined plane and bouncing back up - no maths is really used. There will be a lot to talk about at the meeting tomorrow.
--
To Do:
- enter in matrix class
- enter in timer/time aspect
- enter in FPS